
First Unity Game Project (2017 - 2018)
My first ever project that I start working on by myself, as a means to challenge and improve upon my skills as a developer over the course of a year. This first person game was the first big instance in which I learned how programming, 3D art, animation, sound and design all came together.
About the Game
The game was a first person 3D puzzle game, where the objective was to get to the end of each area and try to escape with each character.
There were 3 characters (technically 4), each of whom had a different ability and provided a different method to completing the puzzles.
And while there was a story to tie the characters together, the main focus of making the game was really focusing on improving my skills as a developer and learning the engine.


Character Name: Koo
The first character, had an ability where hints would be given at what to do next, once used.
The gameplay focuses on puzzle solving and using wits.
Character Name: Tzune
The second character, who's ability allows her to push and break objects by interacting with them.
The gameplay focuses on strength and movement.




Character Name: Noru
The third Character, who's ability allows her to see any interactable objects and items within view, which are seen by a pink highlight.
Gameplay revolves around using this ability to see hidden objects and or to get around in dark areas.
Looking back at the Development Process
I planned to make 2 levels for each character, with the first level using the same layout for all characters but with different solutions to the puzzles, and a second level, different and tailored for each character's abilities.
During development, I made sure that I was constantly trying new things and improving on my programming and knowledge as I got more and more used to using Unity. And looking back at my old code, I could see how bad it was with how innefficient and messy it was in the past.
Programming was not the only thing I looked to improving either, as my modelling and rigging was also something I did myself, and got better with as time went on. Even now, years later, I still find my models and rigs seeing improvement compared to what I used to make.
Looking back at it all, I will never forget that this Unity project was what started all of my self improvement. I hope that when I look back on this project once again in the future, I can feel that I have grown even more experienced with game development.
Feel free to download and give my game a try!